If you kill every Fable NPC, Playground Games says the world will ‘stay empty for some time’ before being repopulated by ‘full NPCs’

If you kill every Fable NPC, Playground Games says the world will ‘stay empty for some time’ before being repopulated by ‘full NPCs’


  • Fable will feature a repopulation system if players murder too many NPCs
  • Playground Games originally thought about letting players live with the consequences of their actions
  • It decided the absence of NPCs would ruin some of the game’s other systems

Playground Games has confirmed that if Fable players, for some reason, decide to kill every non-player character (NPC) in a settlement, they will repopulate over time.

During a press Q&A at an Xbox event adjacent to this year’s Summer Game Fest (SGF) attended by TechRadar Gaming, associate game director Will Kennedy discussed Fable‘s reactive world, including the permanence of player actions. As a role-playing game (RPG), decisions will impact the NPCs around you, and players will have a reputation that will be remembered through their actions.

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